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Hitman: Blood Money

3/15/2007
8.81
Metacritic82

Genres

Action

Tags

Third-Person Shooter
Action
Difficult
Sandbox
Simulation
Strategy
Atmospheric
Shooter
Dark
First-Person
Puzzle
Third Person
Classic
Assassin
Replay Value
Great Soundtrack
Stealth
Cult Classic
Crime

Player Options

Singleplayer

Platforms

Description

Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.

                                                      * 'Blood Money' system: the cleaner the 'hit' the more money you receive which can be spent on bribing witnesses and police to reduce your notoriety, weapon customisation, specialist equipment and information.  

                                                      * Customisable weapons: modify Agent 47's custom weapons in a variety of ways including sound, recoil, rate of fire, damage, reload speed, accuracy and zoom.  

                                                      * Strong narrative: who is wiping out the ICA and what is their motivation?  

                                                      * New engine: the world of the assassin has never been so interactive or looked so good!  

                                                      * New gameplay techniques: including disarm, distraction, accidents, body disposal, human shield and decoy weapons.  

                                                      * New control and camera system: Agent 47 now moves independently of the camera.  

                                                      * New moves: Agent 47 can now climb, hide, scale ledges and automatically pass low obstacles.  

                                                      * Improved AI: guards will follow blood trails, investigate suspicious items and behaviour. New pathfinder engine provides improved tracking and movement with realistic enemy behaviour and interaction.  

                                                      * Soundtrack by BAFTA-winning composer Jesper Kyd.

Developed by

Io-Interactive A/S

Published by

Io-Interactive A/S

Language Support

LanguagesInterfaceAudioSubtitles
English