The Fall of the Dungeon Guardians
Genres
Tags
Player Options
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Language Support
Languages | Interface | Audio | Subtitles |
---|---|---|---|
Deutsch | ✓ | ✓ | |
English | ✓ | ✓ | |
Français | ✓ | ✓ | |
Русский | ✓ | ✓ | |
日本語 | ✓ | ✓ |
Description
Introduction :
The Fall of the Dungeon Guardians is an RPG Dungeon Crawler game, in First Person View, inspired by classics like Dungeon Master™ and Might & Magic®, but featuring a modern tactical combat based on the triptych “tank/damage dealer/healer” mechanism coupled with the threat & aggro system and an active pause.
Story :
You’re a newly employed guard of a prison deep inside a dungeon. The night of your arrival, strange things happen and when you wake up in the morning, all prisoners have escaped amidst chaos. The warden wisely decides to leave the dungeon as quickly as possible, while tasking you to run after the escaping prisoners. You then assemble your team and venture into the mysterious dungeon.
A Call For Adventure :
Enter a big, massive dungeon, full of danger, mystery and secrets.
Fight your way through hordes of enemies and powerful creatures.
Explore intricate corridors, underground palaces, mines fallen into oblivion
and evil crypts.
Solve puzzles, avoid deadly traps, uncover hidden passages, and keep your
bearing through mazes & hallways.
Character Building :
You’ll take command of a party of 4 guardians. Each guardian comes with a set
of spells & abilities, with new ones appearing over the course of the
adventure.
For each new level reached, the guardians get a point to use in their talent
trees, allowing them to reinforce their abilities or gain new powers.
There are 4 classes to choose from: the warrior, the healer, the mage & the
rogue. Each class has 3 specializations represented by a talent tree, and each
specialization comes with its own set of abilities. So you have 12 base build-
ups. In addition, your guardians can choose freely to spend their talent
points in any of the 3 specializations of their class, allowing for even more
varied set-ups.
The dungeon is filled with loot: epic armors, legendary weapons and mystical, magical items. Often when you kill a group of enemies, they’ll drop a random piece of equipment that one of your guardians can use, raising more and more of their powers.
Evolved Combat System :
The combat is focused on the triptych “tank/damage dealer/healer” mechanism,
coupled with an exciting threat mechanism: your healer’s spells directly
threaten all the enemies nearby, and thus your tank must use his abilities to
attract their wrath and protect the healer. The tank must then be able to
mitigate a lot of the enemy damage using his defensive skills.
Your last 2 guardians will be the damage dealers, trying to kill the enemies
as fast as possible, while they’re busy with the tank.
All guardians get a lot of abilities and not only will using the right one at
the right moment be essential to your party’s survival, but also combining
different abilities in sequence to maximize their efficiency will be required
to vanquish your strongest foes.
It sounds like a lot, but fortunately the game comes with an active pause: you
can pause the game whenever you feel like it, check everything, queue the next
abilities for your guardians, and then resume the game.
You don’t like tanks, or you don’t like pausing the game? No problem, just lower the game difficulty, and you’ll be able to play without a real tank or pausing. You can precisely tune the difficulty at any time during your exploration.
Unlike old-school FPV Dungeon Crawlers, you don’t have to strafe-turn-strafe-
turn all the time in Dungeon Guardians. Your tank comes with serious defensive
skills (armor, dodge & parry) that let him handle most of the enemy attacks,
as long as the healer backs him up. So most fights are done while standing
your ground.
However, occasionally your whole party will have to dodge some extremely
powerful enemy attacks, usually by walking back, so you’ll still need some
moving reflexes and awareness of your surroundings during the fights.
Built-in Map editor & Modding :
The game comes with a full featured map editor, letting you create your own
dungeons. The basics are very simple, but a bit of learning will be required
to handle the more advanced puzzle mechanisms.
Additionally, with the Modding SDK, you’ll be able to fine-tune the existing
enemies, classes, specializations, abilities, talents, gear, and enchantments,
and with a bit of dedication you should be able to add your own, and even add
sound FX or music.
Game Features :
* 4-character Party
* Grid-based movement : your party moves 1 square at the time, and turns by a quarter
* First person view
* 4 classes, 12 specializations
* 5 playable races : human, dwarf, elf, dark elf, halfling
* Active pause (ie: you can pause the game and still queue commands for your party members), and numerous optional auto-pauses
* 25-50 hours of gameplay, depending on your own skills and the difficulty settings
* 20 bosses, each with an unique strategy
* 100 kinds of creatures (including variations)
* Puzzles (the few ones required to finish the game are easy to solve)
* A lot of tactical combat
* Built-in Map Editor & Modding support
Developed by
Published by
Language Support
Languages | Interface | Audio | Subtitles |
---|---|---|---|
Deutsch | ✓ | ✓ | |
English | ✓ | ✓ | |
Français | ✓ | ✓ | |
Русский | ✓ | ✓ | |
日本語 | ✓ | ✓ |