Wardens
Genres
Tags
Player Options
Platforms
Language Support
Languages | Interface | Audio | Subtitles |
---|---|---|---|
English | ✓ | ✓ |
Description
** _
Game modes
_**
* Online: Play online against friends, using **Steam Remote Play** only.
* Hotseat: Play local matches against another player. Supports Steam Remote Play!
* Practice: Play local matches against the AI.
** _
What can be created?
_** You can create units and customize their name, movement patterns,
portrait, power level and abilities. Abilities are created in-game and allows
you to create both passive and active abilities. Passive abilities triggers
automatically based on its conditions/requirements. Active abilities are
triggered by the player and on its own turn. Abilities may trigger status
effects on units, referred to as tags in the following section.
** _
Effects
_** Stunned| Units with this tag can not move.
---|---
Frozen| Units with this tag can not move.
AttackImmunity| Units with this tag can not be affected by physical damage
(overtaken).
MagicImmunity| Units with this tag can not be affected by abilities.
Detonate| Destroy the unit and damage the surrounding units.
Poisoned| Unit with this tag will be destroyed when the counter reaches zero.
Charging| Unit with this tag can not move and display a visual charging
effect.
Fatigue| Unit with this tag will be destroyed when the counter reaches zero.
Can not be removed or modified by abilities.
Ice Ram| Smash through blocking frozen units and/or ice obstacles (sliding
units only).
Transform| Irreversibly transforms a unit into another unit type.
Blind| Units with this tag can only move with a distance of 1 tile until the
counter reaches zero.
** _
Attributes
_** Other than the fixed tags listed above, you can create your own effects
using free-text for units to give them unique behavior. For example, adding
the attributes "Elf" and "Bow" can allow you to target units that are bow
wielding elves. Since this is free-text you can extend the game with your own
personal touch or faction specific flavor to your units.
** _
Win conditions
_** You can create custom win conditions, currently following a chess style format, such as:
* Capture the king: Take out the opponent king to win.
* Four Pawns To Victory: Take out 4 or more opponent pawns to win.
* Rush: Get your opponent down to 10 units or less to win.
** _
Other
_** One of the biggest issues with current card battlers is that you have to spend a lot of money to stay competitive by frequently purchasing new packs and cards. We believe in a model that is free/included once you own the game and so, all future packs containing new official cards, decks and game rules will be available to you at no additional cost. In the future we hope to make it easy to share user generated content within the game so that you always have new and exciting decks to try out. In future versions, and only if needed, we might introduce purchasable cosmetics to cover our maintenance costs.
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Published by
Language Support
Languages | Interface | Audio | Subtitles |
---|---|---|---|
English | ✓ | ✓ |