Media 0Media 2Media 3Media 4Media 5

Ancient Warfare 3

1/26/2024
7.31

Genres

Action
Indie
Simulation
Strategy

Tags

War
Indie
Action
FPS
Sandbox
Building
Simulation
Strategy
Early Access
Pixel Graphics
Funny
Shooter
First-Person
Zombies
Physics
Strategy RPG
Moddable
Historical
Games Workshop

Player Options

Singleplayer

Platforms

Description

Dive into a sandbox full of action and customization! Choose from different game modes like deathmatch, conquest, king of the hill, zombie survival and many more. Create your own scenarios in the custom battle editor. Choose your rules, change the environment, place units, objects or traps, choose your equipment and fight or just relax and spectate a battle.

Content

Explore content from different eras starting in the stone age, medieval ages, WWI, WWII and the modern era up to futuristic sci-fi content. 3400+ units, 1100+ objects and 580+ equipment items await you.
In addition, the Steam Workshop integration allows you to share your creations and choose from 23000+ battles, 5900+ prefabs, 25000+ units, 2200+ campaigns and various equipment items and objects to use them in your own creations!

In-game editors

The central idea behind the game is to let players customize everything and create their own content!
In the custom battle editor you can place units, objects and other items to create your own scenarios with various game modes and settings for each object and unit to adjust their behavior.

Custom units

The custom unit editor allows you to create detailed and complex units with various equipment slots and settings like color adjustments for armor and clothing items.

Custom items

The custom equipment and object editors allow you to import your own models into an easy to use in-game editor to create custom melee and ranged weapons, grenades, shields, armor, clothing and environment, consumables and various other functional objects to use them in the battle editor or to create more unique looking custom units.

Scripting Engine

To give players even more control, there is an event based visual scripting engine which can be used to create custom behavior and rules for battles, units, objects and the player.

Developed by

Jannik Nickel

Published by

Jannik Nickel

Language Support

LanguagesInterfaceAudioSubtitles
English