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Pendelum

8/21/2020
5.00

Genres

Casual
Indie
Strategy

Tags

PvP
Idler
Casual
Management
Mechs
Logic
Strategy
Arcade
Stylized
Platformer
Comedy
Abstract
Relaxing
Third Person
Minimalist
3D Vision
3D Platformer
Voxel
Investigation
Precision Platformer
Puzzle Platformer

Player Options

Online Multiplayer
Singleplayer
Multiplayer

Platforms

Description

"Swing! Swing as if your life depended on it! Or at least your score."
Some wise man, or something

One pendulum. One map. One goal. Nothing else should be needed to get you excited. ALTERNATIV Is there anything else you need to get excited?
In Pendelum, you cannot move on your own. Only gravity and external influences such as trampolines and fans can help you achieve your goal. Sometimes you’ll need patience, sometimes you’ll need concentration, and sometimes it’s just trial and error - a new challenge is always just around the corner. But they all have one thing in common - at some point you’ll reach your goal. Guaranteed. Probably. Maybe.

The Goal

Well, reach the goal! This green, glowing box somewhere on the map. That's it! Sounds easy, doesn't it?

The Mechanics

The basics are quite simple: Once your pendulum is released from its cage it's up to physics. Your only help is that you can fix both ends of your pendulum in any place at any time and independently of each other, so that only the other end can swing freely. You may - no - have to use this advantage to maneuver your pendulum through the world. Whether you’re navigating, interacting or simply swinging around – this game will make you swing into action. (ha - get it? Swing! Hahaha)

The Elements

There are various interactive elements within the puzzles that will add a lot to your frustration:

                            * **Buttons** and **Laser Barriers** trigger events. Just be careful not to trigger anything you don't want to!  

                            * **Doors** and **Force Fields** prevent passage. They can be opened and closed - but only by the correct trigger elements, of course...  

                            * **Timers** add extra stress to the game  

                            * **Trampolines** and **Wind Machines** are, in addition to gravity, the only other ways to gain energy, height or momentum. Wind machines can be activated and deactivated.  

                            * **Gravity Fields** serve to confuse you a little more.

The Editor & Community Level

Of course, you shouldn't take out your frustration on your keyboard, your desk or even a fellow human being. That is why we have provided you with an opportunity to really drive the sweat on other people's brows and test their vocal cords. We present: The Level Editor! (editor... editor... tor... tor...)
Basically, you only need a spawn point and a goal surrounded by a bit of map to create a playable level. All it takes are a few seconds. But of course you don't have to leave it at that - there are no limits to your creativity! Or rather, almost no limits.

Oh yeah - Of course, you can also share your self-created levels with other players by publishing them.

NOTE: Publishing your own levels and playing the levels of other players is only possible after you have completed the easy section! We don't want to make it too easy, do we?

The Versus mode

In case that it seems too boring to just combat with your friends and the world using the leaderboard, there is the Versus mode. 2-6 players can compete against each other to face the same challenges at the same time. May the better win!

The Co-Op mode[/]

Of course, you don't always have to fight and stray through the world single- handedly. If you have a willing comrade at hand, the Co-Op mode offers a completely different perspective - You have to reach the goal together in specifically designed levels. How you manage that - that doesn't interest the goal!

What? That's it?[/]

Don't worry - just because the game is the way it is at the moment doesn't mean that it has to stay that way. Pendelum will go through a few more transformations - be it new chapters with new maps, new features or whatever. Stay tuned!

Developed by

thelaumix productions
Lukas A. Schopf

Published by

thelaumix productions

Language Support

LanguagesInterfaceAudioSubtitles
Deutsch
English