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Maze 3D





Dungeon Crawler
Procedural Generation

Player Options




This 3D maze is made up of many small balls. Blue represents the footing point and white indicates the path. In the normal mode, only the connected white ball can be used to go to another connected blue ball.
The blue ball representing the starting point will be replaced with green, and the end point will be red, representing the player's current position is a larger green ball, the game goal is to go from the starting point to the end.

There are six directions, front, back, left, right, up and down.
There will also be an orange arrow under the player's current position. When moving forward (w key), it will move to the orange arrow. The orange arrow will turn according to the game lens. Drag the right mouse button to change the game lens.

There are a total of 10 levels, 3 modes, 2 types, 4 auxiliary functions.
The level represents the length of the side of the maze, the minimum is 5, the maximum is 14, the larger the side length, the larger the cube (the range of the maze).
Mode 1 is the normal mode, and only the connected white ball can be used to go to another connected blue ball.
Mode 2 has the small white arrow that can be used to jump directly to the blue ball pointed by the connected white small arrow.
Mode 3 has the Label pattern that can be used to transfer directly to another blue ball witch has the same color, pattern and layer of Label pattern.
There are a total of 420 types of label patterns (0~1 annulus, 1~3 layers, 7 colors, 10 shapes), which are randomly selected each time a maze is created.
The four auxiliary functions are filtering, color changing, brightness and memory.

The game will randomly generate a maze when first play, and automatically load in next play.
You can press "Delete Record" before playing, and you will re-generate the maze randomly when you start playing.
Or press "random" during the play to randomly generate the maze.

Developed by

Jake Peng

Published by

Jake Peng

Language Support